Gameplay & systems
Player controllers, combat, enemy behaviour and mechanics built around the feel of play.
CONTROLLERS / COMBAT / AI
UNITY DEVELOPER · INDIE GAME MAKER
I’m Aryan. I turn ideas into responsive gameplay,
thoughtful systems, and worlds worth exploring.
01 / PROJECT ARCHIVE
Experiments, systems and worlds.
Take a look inside the build.
FEATURED / DARK
An inventory that belongs to its world. A mist reveal, living ember eyes and a unified set of item icons for my dark fantasy metroidvania.
Project footage from my original portfolio. Select a project to watch the full recording.
02 / BEHIND THE BUILDS
Aryan Jain · Senior Unity Developer
I’m a Unity game developer and gameplay programmer with a Bachelor’s degree in Game Design from Artemisia College of Arts. I build interactive experiences for PC and mobile, from 2D and 3D games to multiplayer worlds and AR applications.
My work spans MMORPGs, fighting games, motorcycle games, platformers, hyper-casual titles and interactive educational games. I focus on responsive controls, modular C# architecture, smooth gameplay and clear communication.
My toolkit includes advanced player controllers, combat systems, enemy AI, character abilities, physics, state machines and gameplay systems. I work with Photon and Mirror for multiplayer development, and Unity AR Foundation for augmented reality.
I also build interactive interfaces, animations, progression systems and level mechanics, with attention to performance and maintainability across mobile and PC.
I’ve contributed to projects at Carina Softlabs, BR Softech and Assert InfoTech. Alongside my professional work, I’m building DARK, my own atmospheric game where light is your lifeline.
I’m open to freelance projects, contract work and longer collaborations with indie developers, startups and studios. From a prototype or custom mechanic to multiplayer integration, debugging and optimization, I’m happy to discuss where I can help.
PLAYER / DEVELOPERSENIOR UNITY DEVELOPER AT ASSERT INFOTECH
03 / EXPERIENCE LOG
Developing an interactive educational game for children, focused on vocabulary, pronunciation, speaking skills and early language development.
Developed and contributed to fighting, racing, platformer and hyper-casual games in Unity.
Professional Unity development experience using C#, game development and gameplay programming.
Formal education in game design, supported by hands-on work with Unity and Unreal Engine.
04 / CAPABILITIES
Hands-on development across
the systems that bring games to life.
Player controllers, combat, enemy behaviour and mechanics built around the feel of play.
CONTROLLERS / COMBAT / AIMultiplayer gameplay with Photon and Mirror, plus AR experiences with Unity AR Foundation.
MULTIPLAYER / ARMenus, inventory systems, visual effects and lighting that support the game’s identity.
UI / SHADERS / VFXTHE LOADOUT / TOOLS & SPECIALITIES
Practical tools. Different genres.
One focus: how the game plays.
Development, programming and version control.
Connected gameplay and interactive applications.
WORLDS I WORK IN
CONTACT / LET’S TEAM UP
Indore, Madhya Pradesh, India · Open to freelance and contract projects